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Houston expert: How to navigate the innovation journey — from PoC to MVP

This Houston expert describes the main phases central to any innovation journey. Photo courtesy of Slalom

As a technologist, one thing I learned early in my career about the technology landscape is its constant improvements and I understood that companies who kept up with those changes remain successful and competitive. However, only companies mastering a disciplined innovation framework are truly able to harness the power of emerging tech to help them solve their most complex business challenges.

Innovative solutions come in all shapes and sizes, but not all of them should come to life. Specifically, when considering digital solutions, there are a few widely accepted innovation approaches in the product engineering field. This quick guide describes the main phases central to any innovation journey.

Feasibility Study

Ideating can be fun but executing a feasibility study will ground you on what will work and what may still be science fiction. The thought here is to spend two to four weeks doing research and talking to experts to answer a few key questions that will help you determine the feasibility of your idea or concept. Through the study, you will learn how to look at it from both a technology and a business perspective. More importantly, to answer the question 'Is it even possible to accomplish your goal with this technology?'

A subject matter expert (SME) will quickly tell you yes or no and why. If you find the technology is indeed suitable, then you will move on to evaluate the business feasibility. Does it make financial sense? Does it work within established business policies? Will there be a healthy Return On Investment (ROI) within an acceptable timeline? If you find positive responses to those questions, then you should feel confident to move on to a Proof of Concept (PoC) or even jump to a Minimum Viable Product (MVP). On the other hand, if either the technology is not feasible or the solution doesn't make business sense, then you've just saved yourself a lot of time, budget, and possibly headaches.

Proof of Concept

This phase is about testing the theory and proving the hypothesis, technically speaking. You'll need to go through a Proof of Concept if the technology solution you have in mind hasn't been tested in either a lab setting or in the field. Thinking outside of the box and innovating is all about trying new approaches and solving problems in a novel way, so you'll have to spend the time and budget ensuring it will work as expected. However, you must be very careful to not get carried away.

A proper PoC should take four to six weeks, max. It should help you quickly determine whether the technology will live up to its promise or if you need to pivot to another approach. Building a team with the right skillset is vital to this process because they are the ones evaluating the proposed solution and comparing it to the expected outcomes. Any signs of discord should empower the team to stop the project, saving further investment, and should help you decide if another approach is even possible. If all criteria has been met, then move on to the MVP stage.

Minimum Viable Product

At this point, you have confirmed the solution you imagined works and you are ready to unlock its potential. But you must start small. You must prioritize all the features you want this product to have and decide what the core functionality should be. This is important because if you choose too many features to start with, you may initially spend too much money and time and may even miss a window of business opportunity you may have lined up. Hence the name of the MVP, it is a product that employs the minimum time, money, and features while still being a viable product.

In summary, if you have an innovative idea for a technology solution, I recommend you first determine whether it's feasible, both technology and business wise, through a short and focused study. If feasible, then you can put that concept to the test through a PoC and determine its desirability. If this product is indeed desirable, then moving into building an MVP will help you understand its viability – and that is how you can successfully innovate while keeping risks at bay.


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Alfredo Arvide is the director for the products and innovation practice at Slalom Consulting in Houston, where he helps clients solve their most complex business challenges by leveraging emerging technologies and applying innovative technology solutions.

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Building Houston

 
 

Simulation runs through June 30 downtown. Photo via Post Houston

Aclever, Houston-based duo has unveiled a new digital art experience at downtown’s hottest hub. Creative technologist Billy Baccam and multidisciplinary artist Alex Ramos, founders of Input Output Creative Media Lab, have launched “Simulation,” the first artist residency at Post Houston. The show runs through June 30.

The creative team has transformed part of POST Houston's X atrium into a creative media lab. There, Baccam and Ramos have experimented with various kinds of emerging technologies to prototype and develop art experiences.

Mediums in the show include projection mapping, 3D printing, body tracking, camera vision, augmented reality, LEDs, and computer simulation, per a press release.

The “Simulation” layout utilizes the glass wall as an interface for the public to experience the art. Internally, viewers can see an amalgamation of machinery, wires, gizmos, and gadgets similar to the inner workings of a computer.

Externally, viewers can explore and interact with the art through the glass wall via body tracking sensors, augmented reality via QR codes, and just by merely watching. Various books, movies, and other memorabilia have been scattered throughout the space to showcase inspiration on the subject matter of simulations and their influence on culture, a release notes.

“We’re super excited to be able to share the art we have diligently been working on for ‘Simulation,’” the team notes in a statement. “We’ve been able to explore a variety of new mediums such as 3D printing and augmented reality while also getting a chance to dive deeper into our previous works based on projection mapping, interactivity, and computer simulations. As we continue to create, learn, and iterate, the pieces will also evolve to reflect our growth. We thank the public for engaging with our work and bringing about moments of joy and wonder.”

For more information on the duo, visit www.inputoutput.space or @1nput0utput on Instagram.

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This article originally ran on CultureMap.

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