When it comes to innovation within education, trivia has a role to play, says this Houston edtech startup founder. Photo via Getty Images

Recently, our focus shifted towards quizzing — how to assess knowledge and retain information in the most innovative way possible. Personally, we are not in favor of low-level questions that simply rely on cramming, as they block away creativity. The primary motivation of traditional learning is punitive with high demands of simply, making the students read the content.

Castrophying effective learning with poor teaching methods has caused a stir of poor performance despite raging talent, the students perform badly. The question is why? Is quizzing not the proper assessment tool? Before we jump onto the bandwagon, let's understand the power of effective learning.

Effective learning and trivia

Using technological, societal, and cultural trends to upgrade from traditional white-board methods towards evolving modern technology is what leads to effective learning. With UpBrainery, we focus on technological advancements that personalize the experience to meet the unique needs and preferences of individual learners. The goal is to combine different strategies and approaches, including personalized learning, collaborative learning, multimodal learning, and accessible learning. These approaches may incorporate a variety of tools and technologies, such as adaptive learning platforms, online collaboration tools, virtual and augmented reality, and assistive technologies for learners with disabilities.

That being said, trivia can certainly be a valuable addition to a well-rounded learning approach. It can help learners stay engaged and motivated, while also stimulating memory, attention, creativity, and learning transfer. In the future, we may see more innovative and interactive forms of trivia-based learning, as well as new tools and technologies for supporting cognitive development and effective learning in a variety of contexts. How cool will that be?

Trivia and cognitive processes

Cognition refers to the mental processes involved in acquiring, processing, and using knowledge. Trivia can be a fun and engaging way to help individuals improve their memory skills.

By learning and recalling new facts, individuals can strengthen their ability to store and retrieve information, which can support learning and problem-solving in other areas. It helps individuals improve their attention skills by requiring them to focus on new information and recall it quickly. This can be particularly helpful for individuals with attention deficit disorders or other challenges that make it difficult to stay focused for extended periods of time.

Furthermore, it stimulates creativity by encouraging individuals to think outside the box and come up with new ways of connecting and interpreting information. By exploring new facts and ideas, individuals can develop their ability to generate new insights and solutions to problems. Finally, trivia can help individuals transfer learning from one context to another. By learning new facts and ideas in a trivia context, individuals can develop their ability to apply that knowledge in other areas of their lives, such as work or school.

Overall, while trivia may not be a complete substitute for other learning methods, it can be a valuable tool for supporting and enhancing learning in a variety of contexts.

Trivia in classroom

Through research and incorporating trivia as a source of effective learning, we have gathered a few ways how to support learning in different contexts:

1. Classroom learning: Trivia can be used to support classroom learning by introducing interesting and unusual facts that relate to the topic being studied. For example, if students are learning about the solar system, a teacher could share trivia facts about each planet to help students remember key characteristics.

2. Online learning: Trivia can be used in online learning environments to add an element of fun and engagement to the material. For example, an online course on history could include trivia quizzes at the end of each module to help learners reinforce their understanding and test their knowledge.

3. Study groups: Trivia can be a useful tool for study groups to review material and prepare for exams. By creating trivia questions that cover key concepts and facts, study groups can help each other reinforce their understanding and identify areas where they may need additional support.

4. Corporate training: Trivia can be used in corporate training programs to make the material more engaging and memorable. For example, a training session on customer service could include trivia questions that relate to common customer service scenarios and help employees to remember key principles and best practices.

5. Personal learning: Trivia can be a fun and engaging way to learn new information on a personal level. For example, if you are interested in a particular topic, you could challenge yourself to learn a certain number of trivia facts about it each day or week, helping you to deepen your understanding and expand your knowledge base.

With that being said...

Trivia can be a fun and engaging way to learn new facts and information across a wide range of topics. It increases student participation, improves test scores, lowers failure rates, and overall boosts overall motivation and the will to learn more. With this in mind, at UpBrainery Technologies, we focus on innovative teaching methods to make education fun rather than a burden, check out our Brainlab and get access to unlimited resources, and crash courses.

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Ghazal Qureshi is the founder and CEO of UpBrainery, a Houston-based immersive educational technology platform that taps into neuroscience research-based programs to provide adaptive learning and individualized pathways for students at home or in the classroom.

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Rice University lands $18M to revolutionize lymphatic disease detection

fresh funding

An arm of the U.S. Department of Health and Human Services has awarded $18 million to scientists at Rice University for research that has the potential to revolutionize how lymphatic diseases are detected and help increase survivability.

The lymphatic system is the network of vessels all over the body that help eliminate waste, absorb fat and maintain fluid balance. Diseases in this system are often difficult to detect early due to the small size of the vessels and the invasiveness of biopsy testing. Though survival rates of lymph disease have skyrocketed in the United States over the last five years, it still claims around 200,000 people in the country annually.

Early detection of complex lymphatic anomalies (CLAs) and lymphedema is essential in increasing successful treatment rates. That’s where Rice University’s SynthX Center, directed by Han Xiao and Lei Li, an assistant professor of electrical and computer engineering, comes in.

Aided by researchers from Texas Children’s Hospital, Baylor College of Medicine, the University of Texas at Dallas and the University of Texas Southwestern Medical Center, the center is pioneering two technologies: the Visual Imaging System for Tracing and Analyzing Lymphatics with Photoacoustics (VISTA-LYMPH) and Digital Plasmonic Nanobubble Detection for Protein (DIAMOND-P).

Simply put, VISTA-LYMPH uses photoacoustic tomography (PAT), a combination of light and sound, to more accurately map the tiny vessels of the lymphatic system. The process is more effective than diagnostic tools that use only light or sound, independent of one another. The research award is through the Advanced Research Projects Agency for Health (ARPA-H) Lymphatic Imaging, Genomics and pHenotyping Technologies (LIGHT) program, part of the U.S. HHS, which saw the potential of VISTA-LYMPH in animal tests that produced finely detailed diagnostic maps.

“Thanks to ARPA-H’s award, we will build the most advanced PAT system to image the body’s lymphatic network with unprecedented resolution and speed, enabling earlier and more accurate diagnosis,” Li said in a news release.

Meanwhile, DIAMOND-P could replace the older, less exact immunoassay. It uses laser-heated vapors of plasmonic nanoparticles to detect viruses without having to separate or amplify, and at room temperature, greatly simplifying the process. This is an important part of greater diagnosis because even with VISTA-LYMPH’s greater imaging accuracy, many lymphatic diseases still do not appear. Detecting biological markers is still necessary.

According to Rice, the efforts will help address lymphatic disorders, including Gorham-Stout disease, kaposiform lymphangiomatosis and generalized lymphatic anomaly. They also could help manage conditions associated with lymphatic dysfunction, including cancer metastasis, cardiovascular disease and neurodegeneration.

“By validating VISTA-LYMPH and DIAMOND-P in both preclinical and clinical settings, the team aims to establish a comprehensive diagnostic pipeline for lymphatic diseases and potentially beyond,” Xiao added in the release.

The ARPA-H award funds the project for up to five years.

Houston doctor wins NIH grant to test virtual reality for ICU delirium

Virtual healing

Think of it like a reverse version of The Matrix. A person wakes up in a hospital bed and gets plugged into a virtual reality game world in order to heal.

While it may sound far-fetched, Dr. Hina Faisal, a Houston Methodist critical care specialist in the Department of Surgery, was recently awarded a $242,000 grant from the National Institute of Health to test the effects of VR games on patients coming out of major surgery in the intensive care unit (ICU).

The five-year study will focus on older patients using mental stimulation techniques to reduce incidences of delirium. The award comes courtesy of the National Institute on Aging K76 Paul B. Beeson Emerging Leaders Career Development Award in Aging.

“As the population of older adults continues to grow, the need for effective, scalable interventions to prevent postoperative complications like delirium is more important than ever,” Faisal said in a news release.

ICU delirium is a serious condition that can lead to major complications and even death. Roughly 87 percent of patients who undergo major surgery involving intubation will experience some form of delirium coming out of anesthesia. Causes can range from infection to drug reactions. While many cases are mild, prolonged ICU delirium may prevent a patient from following medical advice or even cause them to hurt themselves.

Using VR games to treat delirium is a rapidly emerging and exciting branch of medicine. Studies show that VR games can help promote mental activity, memory and cognitive function. However, the full benefits are currently unknown as studies have been hampered by small patient populations.

Faisal believes that half of all ICU delirium cases are preventable through VR treatment. Currently, a general lack of knowledge and resources has been holding back the advancement of the treatment.

Hopefully, the work of Faisal in one of the busiest medical cities in the world can alleviate that problem as she spends the next half-decade plugging patients into games to aid in their healing.