When it comes to innovation within education, trivia has a role to play, says this Houston edtech startup founder. Photo via Getty Images

Recently, our focus shifted towards quizzing — how to assess knowledge and retain information in the most innovative way possible. Personally, we are not in favor of low-level questions that simply rely on cramming, as they block away creativity. The primary motivation of traditional learning is punitive with high demands of simply, making the students read the content.

Castrophying effective learning with poor teaching methods has caused a stir of poor performance despite raging talent, the students perform badly. The question is why? Is quizzing not the proper assessment tool? Before we jump onto the bandwagon, let's understand the power of effective learning.

Effective learning and trivia

Using technological, societal, and cultural trends to upgrade from traditional white-board methods towards evolving modern technology is what leads to effective learning. With UpBrainery, we focus on technological advancements that personalize the experience to meet the unique needs and preferences of individual learners. The goal is to combine different strategies and approaches, including personalized learning, collaborative learning, multimodal learning, and accessible learning. These approaches may incorporate a variety of tools and technologies, such as adaptive learning platforms, online collaboration tools, virtual and augmented reality, and assistive technologies for learners with disabilities.

That being said, trivia can certainly be a valuable addition to a well-rounded learning approach. It can help learners stay engaged and motivated, while also stimulating memory, attention, creativity, and learning transfer. In the future, we may see more innovative and interactive forms of trivia-based learning, as well as new tools and technologies for supporting cognitive development and effective learning in a variety of contexts. How cool will that be?

Trivia and cognitive processes

Cognition refers to the mental processes involved in acquiring, processing, and using knowledge. Trivia can be a fun and engaging way to help individuals improve their memory skills.

By learning and recalling new facts, individuals can strengthen their ability to store and retrieve information, which can support learning and problem-solving in other areas. It helps individuals improve their attention skills by requiring them to focus on new information and recall it quickly. This can be particularly helpful for individuals with attention deficit disorders or other challenges that make it difficult to stay focused for extended periods of time.

Furthermore, it stimulates creativity by encouraging individuals to think outside the box and come up with new ways of connecting and interpreting information. By exploring new facts and ideas, individuals can develop their ability to generate new insights and solutions to problems. Finally, trivia can help individuals transfer learning from one context to another. By learning new facts and ideas in a trivia context, individuals can develop their ability to apply that knowledge in other areas of their lives, such as work or school.

Overall, while trivia may not be a complete substitute for other learning methods, it can be a valuable tool for supporting and enhancing learning in a variety of contexts.

Trivia in classroom

Through research and incorporating trivia as a source of effective learning, we have gathered a few ways how to support learning in different contexts:

1. Classroom learning: Trivia can be used to support classroom learning by introducing interesting and unusual facts that relate to the topic being studied. For example, if students are learning about the solar system, a teacher could share trivia facts about each planet to help students remember key characteristics.

2. Online learning: Trivia can be used in online learning environments to add an element of fun and engagement to the material. For example, an online course on history could include trivia quizzes at the end of each module to help learners reinforce their understanding and test their knowledge.

3. Study groups: Trivia can be a useful tool for study groups to review material and prepare for exams. By creating trivia questions that cover key concepts and facts, study groups can help each other reinforce their understanding and identify areas where they may need additional support.

4. Corporate training: Trivia can be used in corporate training programs to make the material more engaging and memorable. For example, a training session on customer service could include trivia questions that relate to common customer service scenarios and help employees to remember key principles and best practices.

5. Personal learning: Trivia can be a fun and engaging way to learn new information on a personal level. For example, if you are interested in a particular topic, you could challenge yourself to learn a certain number of trivia facts about it each day or week, helping you to deepen your understanding and expand your knowledge base.

With that being said...

Trivia can be a fun and engaging way to learn new facts and information across a wide range of topics. It increases student participation, improves test scores, lowers failure rates, and overall boosts overall motivation and the will to learn more. With this in mind, at UpBrainery Technologies, we focus on innovative teaching methods to make education fun rather than a burden, check out our Brainlab and get access to unlimited resources, and crash courses.

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Ghazal Qureshi is the founder and CEO of UpBrainery, a Houston-based immersive educational technology platform that taps into neuroscience research-based programs to provide adaptive learning and individualized pathways for students at home or in the classroom.

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Chevron enters the lithium market with major Texas land acquisition

to market

Chevron U.S.A., a subsidiary of Houston-based energy company Chevron, has taken its first big step toward establishing a commercial-scale lithium business.

Chevron acquired leaseholds totaling about 125,000 acres in Northeast Texas and southwest Arkansas from TerraVolta Resources and East Texas Natural Resources. The acreage contains a high amount of lithium, which Chevron plans to extract from brines produced from the subsurface.

Lithium-ion batteries are used in an array of technologies, such as smartwatches, e-bikes, pacemakers, and batteries for electric vehicles, according to Chevron. The International Energy Agency estimates lithium demand could grow more than 400 percent by 2040.

“This acquisition represents a strategic investment to support energy manufacturing and expand U.S.-based critical mineral supplies,” Jeff Gustavson, president of Chevron New Energies, said in a news release. “Establishing domestic and resilient lithium supply chains is essential not only to maintaining U.S. energy leadership but also to meeting the growing demand from customers.”

Rania Yacoub, corporate business development manager at Chevron New Energies, said that amid heightening demand, lithium is “one of the world’s most sought-after natural resources.”

“Chevron is looking to help meet that demand and drive U.S. energy competitiveness by sourcing lithium domestically,” Yacoub said.

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This article originally appeared on EnergyCapital.

International Space Station welcomes astronauts from successful Axiom Mission 4

Out In Space

The first astronauts in more than 40 years from India, Poland and Hungary arrived at the International Space Station on Thursday, ferried there by SpaceX on a private flight.

The crew of four will spend two weeks at the orbiting lab, performing dozens of experiments. They launched Wednesday from NASA’s Kennedy Space Center.

America’s most experienced astronaut, Peggy Whitson, is the commander of the visiting crew. She works for Axiom Space, the Houston company that arranged the chartered flight.

Besides Whitson, the crew includes India’s Shubhanshu Shukla, a pilot in the Indian Air Force; Hungary’s Tibor Kapu, a mechanical engineer; and Poland’s Slawosz Uznanski-Wisniewski, a radiation expert and one of the European Space Agency’s project astronauts on temporary flight duty.

No one has ever visited the International Space Station from those countries before. The time anyone rocketed into orbit from those countries was in the late 1970s and 1980s, traveling with the Soviets.

“It’s an honor to have you join our outpost of international cooperation and exploration," NASA's Mission Control radioed from Houston minutes after the linkup high above the North Atlantic.

The new arrivals shared hugs and handshakes with the space station's seven full-time residents, celebrating with drink pouches sipped through straws. Six nations were represented: four from the U.S., three from Russia and one each from Japan, India, Poland and Hungary.

"It’s so great to be here finally. It was a long quarantine," Whitson said, referring to the crew's extra-long isolation before liftoff to stay healthy.

They went into quarantine on May 25, stuck in it as their launch kept getting delayed. The latest postponement was for space station leak monitoring, NASA wanted to make sure everything was safe following repairs to a longtime leak on the Russian side of the outpost.

It's the fourth Axiom-sponsored flight to the space station since 2022. The company is one of several that are developing their own space stations due to launch in the coming years. NASA plans to abandon the International Space Station in 2030 after more than three decades of operation, and is encouraging private ventures to replace it.

Screen-free hiking app developed in Houston earns 'Best of the Best' award

Peak Prize

An AI-powered, screen-free hiking system developed by Varshini Chouthri, a recent industrial design graduate from the University of Houston, has received Red Dot’s “Best of the Best” award, which recognizes the top innovative designs around the world.

Known as NOMAD, the system aims to help users stay in the moment while still utilizing technology. It will go on to compete for the Red Dot Luminary Award, the highest recognition given at the international event.

“NOMAD was truly a passion project, inspired by years of hiking growing up, where the outdoors became a place of peace, challenge, and reflection,” Chouthri said in a news release.

“I wanted to design something supporting those kinds of experiences by helping hikers feel more grounded and confident while staying present in nature. It was a way to give back to the moments that made me fall in love with the outdoors in the first place.”

The app “reimagines” outdoor exploration by removing the dependence on screens by using adaptive AI, contextual sensing, and an optional, wearable companion device. It employs a circular learning model that enables hikers to receive real-time guidance, safety alerts, personalized trip planning, hands-free navigation and more through a natural interface, according to UH.

NOMAD was developed at the Hines College of Architecture and Design’s PXD LAB. In 2023, Lunet, developed by David Edquilang at Hines College, received the “Best of the Best” recognition and went on to win the Red Dot Luminary Award.

The PXD LAB offers a platform to expand concepts into system-level designs that address real-world challenges, according to UH.

“Varshini’s work on NOMAD exemplifies the future-focused, systems-driven thinking we promote in the Advanced UX Design curriculum,” Min Kang, director of PXD LAB, added in the release. “NOMAD goes beyond being just a product; it reimagines how technology can enhance outdoor exploration without disrupting the experience.”

In addition to the Red Dot honors, NOMAD has already earned distinction from the FIT Sport Design Awards and was a finalist for the International Design Excellence Awards (IDEA) presented by the Industrial Designers Society of America.